Tools are still under development. They fall into the following categories, which may overlap each other:
  • Treasure-hunt style games where students have to find hidden information (Easter eggs, if you will) and then act on the information.
  • Cross-disciplinary projects, with multiple teachers awarding points for work completed.
  • Contests with prizes, involving both educational points and personal rewards.
  • The exercising of the various 21st Century Skills.
  • Opportunities to work toward a post-secondary degree, a post-secondary scholarship, and/or a job.

The above tools will be implemented in the context of edutainment. Students will enjoy some form of entertainment, and then launch their treasure hunt, project, or prize quest by building on the entertainment:
  • "Girl Meets Permanent Record" (Season 3, Episode 4 of Girl Meets World) - Students will discover how their school record is even more important than it was for their parents. Parents will be surprised at what their kids discover.
  • Tomorrowland - Several business ideas are hidden within the movie. Students and businesses will work together to bring them into being.
  • Doing It With Class, the ultimate reality program - Students will participate in a reality program that will be all reality, with no scripting, game scenarios, or external coaching.


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